Sim City 3000 588 days ago Quote('561219','561219','5','15424')">Report spam
In 3000, you'll face decisions previously taken for granted. For one thing, you need to worry about garbage. You need to zone for landfill, a necessary evil if you hope to keep your city clean. Just don't expect anybody to live anywhere near your dump. Zone landfill with room to spare, and you'll hear from the mayors of adjacent cities asking you to take some of their share for a fee. You can also sell excess electricity and water to your neighbors, or if you're at the other end of the stick, you can buy these resources from them as well. At other times, petitioners will encourage city ordinances, from a public smoking ban, to homeless sheltering, to parking fines. These have short-term and long-term benefits and disadvantages, and to help you decide whether to enact them or not, you can consult your advisors who'll tell you frankly what they think you should do. Your advisors are good at their jobs - their suggestions are usually right, although once in a while you'll wish to respectfully decline their advice (sure, it's a waste of real estate, but you know you want to build that exclusive country club). You'll know when all such decisions are at stake, or whenever anything's awry in your city, thanks to the convenient news ticker along the bottom of the screen that'll keep you ever-informed, if not in good humor.
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